2005-08-12 10:47:25 ArtArt napisał:
> 2005-08-11 12:50:37 difrost napisał:
>
> > 2005-08-11 11:41:33 difrost napisał:
> >
> > Z instalacja juz sobie poradzilem! Teraz mam nastepujacy problem: po odpaleniu pojawia mi
> sie
> > taki brzydki komjunikat:
> > Unreal engine initialized
> > Bound to SDLDrv.so
> > Joystick
> > SDLClient initialized.
> > Bound to Render.so
> > Lighting subsystem initialized
> > Rendering initialized
> > LoadMap: Entry
> > Bound to Fire.so
> > Case-insensitive search: Botpack -> ..SystemBotPack.u
> > Bound to IpDrv.so
> > Game class is 'UTIntro'
> > Level is Level Entry.MyLevel
> > Bringing Level Entry.MyLevel up for play (0)...
> > InitGame:
> > Base Mutator is Entry.Mutator0
> > Browse:
> >
> CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
> > LoadMap:
> >
> CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
> > Case-insensitive search: genfluid -> ..TexturesGenFluid.utx
> > Collecting garbage
> > Purging garbage
> > -0.0ms Unloading: Package Render
> > Garbage: objects: 16417->16416; refs: 224678
> > Game class is 'UTIntro'
> > Level is Level CityIntro.MyLevel
> > Bringing Level CityIntro.MyLevel up for play (0)...
> > InitGame:
> >
> ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
> > Base Mutator is CityIntro.Mutator1
> > Initialized moving brush tracker for Level CityIntro.MyLevel
> > Created and initialized a new SDL viewport.
> > Bound to UWeb.so
> > Team 255
> > Login: Player
> > Case-insensitive search: SoldierSkins -> ..TexturesSoldierskins.utx
> > Possessed PlayerPawn: TMale2 CityIntro.TMale0
> > Input system initialized for SDLViewport0
> > Opening SDL viewport.
> > Bound to SDLGLDrv.so
> > Loaded render device class.
> > Initializing SDLGLDrv...
> > binding libGL.so.1
> > Resizing SDL viewport. X: 640 Y: 480
> > OpenGL
> > X Error of failed request: BadMatch (invalid parameter attributes)
> > Major opcode of failed request: 42 (X_SetInputFocus)
> > Serial number of failed request: 85
> > Current serial number in output stream: 86
> > Signal: SIGSEGV [segmentation fault]
> > Aborting.
> >
> > Moze ktos wie jak sie tego pozbyc?
>
Wyglada na to ze uzywasz trybu SDL a nie glx. Jezeli uruchamiasz to na nviadia to moze byc to
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