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Autor Wątek: Counter Strike Source  (Przeczytany 2209 razy)

Gidel

  • Gość
Counter Strike Source
« dnia: 2006-06-21, 09:44:08 »
Chce odpalić Counter Strike Source przez cedege i pojawia mi się Microsoft Visual c++ Runtime Library

Gidel

  • Gość
Counter Strike Source
« Odpowiedź #1 dnia: 2006-06-21, 09:52:52 »
2006-06-21 09:44:08 Gidel napisał:

> Chce odpalić Counter Strike Source przez cedege i pojawia mi się Microsoft Visual c++ Runtime
 > Library
http://www.nomad.toya.net.pl/css.jpg

Gdy odpalam przez wine pojawia mi się ten sam problem a w konsoli wypisuje mi się :
nomad:/home/macieg/Gry-Wine/Counter-Strike Source# wine hl2.exe -game cstrike
fixme:process:SetProcessWorkingSetSize (0xffffffff,-1,-1): stub - harmless
err:win:CreateWindowExA bad class name "MainClass"
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment!
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x4bc35dc8) : stub, emulating 64MB for now, returning 64MB
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_PATCHEDGESTYLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_PATCHSEGMENTS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_DEBUGMONITORTOKEN,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_POSITIONDEGREE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_NORMALDEGREE,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_MINTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_MAXTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ENABLEADAPTIVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencilOp(...) @ device.c / 4081
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencilOp(...) @ device.c / 4081
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencilOp(...) @ device.c / 4081
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_COLORWRITEENABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_COLORWRITEENABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_COLORWRITEENABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_BLENDFACTOR,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_BLENDOPALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x4bc35dc8) Unhandled query type 8
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4bc35b20) call to IWineD3DDevice_CreateSurface failed
fixme:d3d9:D3D9CB_CreateSurface (0x4bc35b20) IDirect3DDevice9_CreateSurface failed
fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface  0x4bd01de0
fixme:d3d9:IDirect3DDevice9Impl_CreateTexture (0x4bc35b20) call to IWineD3DDevice_CreateTexture failed
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_PATCHEDGESTYLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_DEBUGMONITORTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_POSITIONDEGREE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_NORMALDEGREE,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_MINTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_MAXTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ADAPTIVETESS_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_ENABLEADAPTIVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencilOp(...) @ device.c / 4081
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencilOp(...) @ device.c / 4081
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencilOp(...) @ device.c / 4081
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_COLORWRITEENABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_COLORWRITEENABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_COLORWRITEENABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_BLENDFACTOR,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_BLENDOPALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x4bc35dc8)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x4bc35dc8) Unhandled query type 8
fixme:d3d:IWineD3DQueryImpl_Issue (0x4bc87850) : stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"CDAUDIO".
If you don't have a windows installation accessible from Wine,
you perhaps forgot to create a [mci] section in system.ini
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x4bc35dc8) : stub
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
err:ole:CoGetClassObject class {4955dd33-b159-11d0-8fcf-00aa006bcc59} not registered
err:ole:CoGetClassObject no class object {4955dd33-b159-11d0-8fcf-00aa006bcc59} could be created for context 0x1
Unable to remove z:homemacieggry-winecounter-strike sourcecstriketextwindow_temp.html!
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:syslevel:_CheckNotSysLevel Holding lock 0x407feb20 level 2
err:seh:setup_exception stack overflow 0 bytes in thread 003b eip 401e231c esp 40601000 stack 0x40601000-0x40710000
err:ntdll:RtlpWaitForCriticalSection section 0x40390020 "heap.c: main process heap section" wait timed out in thread 003e, blocked by 003b, retrying (60 sec)
wine: Critical section 40390020 wait failed at address 0x401bf3c0 (thread 003e), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x40390020 "heap.c: main process heap section" wait timed out in thread 003e, blocked by 003b, retrying (60 sec)

  • Gość
Counter Strike Source
« Odpowiedź #2 dnia: 2006-06-23, 11:13:10 »
Ktora wersja Cedegi ? Wiecej info :)

Gidel

  • Gość
Counter Strike Source
« Odpowiedź #3 dnia: 2006-06-23, 13:37:52 »
2006-06-23 11:13:10 energis napisał:

> Ktora wersja Cedegi ? Wiecej info :)
Cedega 5.0.1