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Autor Wątek: American Army PROBLEM help pls  (Przeczytany 1804 razy)

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American Army PROBLEM help pls
« dnia: 2006-04-13, 14:52:47 »
Zainstalowalem pierwszy raz na linuxie American Army 2.5 i nie dziala.
przy uruchamianiu  "sh armyops" wyskakuje mi takie cos:


root@luk armyops]# sh armyops
Cheat protection disabled
WARNING: ALC_EXT_capture is subject to change!
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.

Crash information will be saved to your logfile.
 
posiadam;

Fedora Core 5 - 2.6.16-1.2080_FC5
- Athlon XP 2200
- ATI Radoen 9550
- 512mb

Sterowniki do grafiki sa zainstalowane, akceleracja dziala sprawdzalem przy pomocy "glxgears" ok 3000 fps. No chyba ze nie dziala tak jak powinna ;)

Nie wiem co mam z tym zrobic, Porsze o pomoc. Z gory dziekuje za odp. Pozdrawiam.

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American Army PROBLEM help pls
« Odpowiedź #1 dnia: 2006-04-16, 10:24:27 »
LOGFILE:

Fri Apr 14 20:46:14 2006 Log: Log file open, Fri Apr 14 20:46:14 2006
Fri Apr 14 20:46:14 2006 Init: Name subsystem initialized
Fri Apr 14 20:46:14 2006 Init: Unreal Version: 3339
Fri Apr 14 20:46:14 2006 Init: AGP Version: 3339.2.5.0
Fri Apr 14 20:46:14 2006 Init: (This is Linux patch version 3339.2.5.0.0)
Fri Apr 14 20:46:14 2006 Init: Character set: Unicode
Fri Apr 14 20:46:14 2006 Init: Base directory: /home/kozal/armyops/System/
Fri Apr 14 20:46:14 2006 Init: Ini:ArmyOps.ini UserIni:User.ini
Fri Apr 14 20:46:14 2006 Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]
Fri Apr 14 20:46:14 2006 Init: Object subsystem initialized
Fri Apr 14 20:46:15 2006 Warning: Missing Class Class Editor.TransBuffer
Fri Apr 14 20:46:24 2006 Log: UnCamMgr::UClient::Init() - Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
Fri Apr 14 20:46:24 2006 Log: UnCamMgr::UClient::Init() - CLAMPED Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
Fri Apr 14 20:46:24 2006 Log: Initializing OpenGLDrv...
Fri Apr 14 20:46:24 2006 Log: binding libGL.so.1
Fri Apr 14 20:46:25 2006 Log: Cheat protection disabled
Fri Apr 14 20:46:25 2006 Localization: No localization: Engine.Progress.LoadingMap (int)
Fri Apr 14 20:46:25 2006 Log: URL Option string:
Fri Apr 14 20:46:25 2006 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Fri Apr 14 20:46:25 2006 Log: Game class is 'AGP_GameSinglePlayer'
Fri Apr 14 20:46:25 2006 Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 10.564579...
Fri Apr 14 20:46:25 2006 ScriptLog: GameInfo::InitGame : bEnableStatLogging True
Fri Apr 14 20:46:26 2006 Log: Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Fri Apr 14 20:46:26 2006 Log: URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
Fri Apr 14 20:46:26 2006 Log: URL option: Name=Recruit
Fri Apr 14 20:46:26 2006 Log: URL option: Class=AGP_Characters.AGP_Character
Fri Apr 14 20:46:26 2006 Log: URL option: ;Character=Recruit
Fri Apr 14 20:46:26 2006 Log: URL option: team=255
Fri Apr 14 20:46:26 2006 Log: Created and initialized a new SDL viewport.
Fri Apr 14 20:46:30 2006 ScriptLog: Initial Filter string: "(numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)"
Fri Apr 14 20:46:30 2006 IRC: 1 Servers 5 Channels
Fri Apr 14 20:46:30 2006 ScriptLog: A tab with the caption Missions already exists.
Fri Apr 14 20:46:30 2006 ScriptLog: A tab with the caption Internet already exists.
Fri Apr 14 20:46:30 2006 ScriptLog: A tab with the caption LAN already exists.
Fri Apr 14 20:46:30 2006 ScriptLog: A tab with the caption Chat already exists.
Fri Apr 14 20:46:30 2006 ScriptLog: A tab with the caption Services already exists.
Fri Apr 14 20:46:31 2006 Warning: AATab_IForceSettings Package.AATab_IForceSettings (Function AGP_Interface.AATab_IForceSettings.InitComponent:002C) Accessed None 'ch_WeaponEffects'
Fri Apr 14 20:46:31 2006 Warning: AATab_IForceSettings Package.AATab_IForceSettings (Function AGP_Interface.AATab_IForceSettings.InitComponent:003B) Accessed None 'ch_PickupEffects'
Fri Apr 14 20:46:31 2006 Warning: AATab_IForceSettings Package.AATab_IForceSettings (Function AGP_Interface.AATab_IForceSettings.InitComponent:004A) Accessed None 'ch_DamageEffects'
Fri Apr 14 20:46:31 2006 Warning: AATab_IForceSettings Package.AATab_IForceSettings (Function AGP_Interface.AATab_IForceSettings.InitComponent:0059) Accessed None 'ch_GUIEffects'
Fri Apr 14 20:46:32 2006 Log: Engine.UnGame::Init Demo mode flag: 0
Fri Apr 14 20:46:32 2006 Log: ALAudio: Using ALC_EXT_capture to record audio.
Fri Apr 14 20:46:33 2006 ScriptLog: Attempting to close a non-existing menu page
Fri Apr 14 20:46:33 2006 ScriptLog: -----------WARNING-----------
Fri Apr 14 20:46:33 2006 ScriptLog: Client Restart Failed.
Fri Apr 14 20:46:33 2006 ScriptLog: -----------WARNING-----------
Fri Apr 14 20:46:33 2006 ScriptLog: Attempting to close a non-existing menu page
Fri Apr 14 20:46:33 2006 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
Fri Apr 14 20:46:34 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
Fri Apr 14 20:46:34 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
Fri Apr 14 20:46:34 2006 ScriptLog: Failed loading ../System/credits.ini
Fri Apr 14 20:46:34 2006 ScriptLog: Failed loading ../System/creditsarmy.ini
Fri Apr 14 20:46:34 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
Fri Apr 14 20:46:35 2006 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
Fri Apr 14 20:46:35 2006 Log: Couldn't open cdkey file.
Fri Apr 14 20:46:35 2006 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d
Fri Apr 14 20:46:35 2006 Log: TTS: No output filename specified.
Fri Apr 14 20:46:35 2006 Log: Enter SetRes: 800x600 Fullscreen 1
Fri Apr 14 20:46:35 2006 Log: OpenGL
Fri Apr 14 20:46:36 2006 Log: GL_VENDOR : ATI Technologies Inc.
Fri Apr 14 20:46:36 2006 Log: GL_RENDERER : RADEON 9550 Generic
Fri Apr 14 20:46:36 2006 Log: GL_VERSION : 2.0.5695 (8.23.7)
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_EXT_bgra
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_texture_compression
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_multitexture
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ATI_element_array
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_multisample
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_fragment_program
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_ARB_vertex_program
Fri Apr 14 20:46:36 2006 Log: OpenGL: Device supports: GL_EXT_framebuffer_object
Fri Apr 14 20:46:36 2006 Log: OpenGL: C32 RGB888 Z24 S0
Fri Apr 14 20:46:36 2006 Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Fri Apr 14 20:46:36 2006 Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Fri Apr 14 20:46:36 2006 Log: OpenGL: Failed to get a multisample GL context
Fri Apr 14 20:46:36 2006 Log: OpenGL: Forcibly disabled pixel shaders.
Fri Apr 14 20:46:36 2006 Log: OpenGL: Forcibly disabled render-to-texture.
Fri Apr 14 20:46:36 2006 ScriptLog: Could not DLO menu 'AGP_Interface.AAServerLoading'
Fri Apr 14 20:46:36 2006 ScriptLog: Could not open menu AGP_Interface.AAServerLoading
Fri Apr 14 20:46:36 2006 Log: Startup time: 20.472768 seconds
Fri Apr 14 20:46:36 2006 Log: Precaching: Entry.LevelInfo0
Fri Apr 14 20:46:36 2006 Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Fri Apr 14 20:46:36 2006 Log:
Developer Backtrace:
Fri Apr 14 20:46:36 2006 Log: [ 1] ./armyops-bin [0x8749f09]
Fri Apr 14 20:46:36 2006 Log: [ 2] [0x963420]
Fri Apr 14 20:46:36 2006 Log: [ 3] ./armyops-bin(_ZN26FOpenGLVertexStreamATI_VAO5CacheEP13FVertexStream+0xb3) [0x89d9db3]
Fri Apr 14 20:46:36 2006 Log: [ 4] ./armyops-bin(_ZN22FOpenGLRenderInterface16SetVertexStreamsE13EVertexShaderPP13FVertexStreami+0x241) [0x89cf1d1]
Fri Apr 14 20:46:36 2006 Log: [ 5] ./armyops-bin(_ZN12FBspDrawList6RenderEP15FLevelSceneNodeP16FRenderInterface+0x36b) [0x86997db]
Fri Apr 14 20:46:36 2006 Log: [ 6] ./armyops-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface+0xf1b) [0x83d55eb]
Fri Apr 14 20:46:36 2006 Log: [ 7] ./armyops-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x6d1) [0x83b3571]
Fri Apr 14 20:46:36 2006 Log: [ 8] ./armyops-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x260) [0x83b6fd0]
Fri Apr 14 20:46:36 2006 Log: [ 9] ./armyops-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0xa25) [0x82a1ec5]
Fri Apr 14 20:46:36 2006 Log: [10] ./armyops-bin(_ZN12USDLViewport7RepaintEi+0x52) [0x89bd1a2]
Fri Apr 14 20:46:36 2006 Log: [11] ./armyops-bin(_ZN10USDLClient4TickEv+0xc8) [0x89ba838]
Fri Apr 14 20:46:36 2006 Log: [12] ./armyops-bin(_ZN11UGameEngine4TickEf+0x56a) [0x82a671a]
Fri Apr 14 20:46:36 2006 Log: [13] ./armyops-bin(_ZN9CMainLoop7RunLoopEv+0xfc) [0x8167d8c]
Fri Apr 14 20:46:36 2006 Log: [14] ./armyops-bin [0x81611b6]
Fri Apr 14 20:46:36 2006 Log: [15] ./armyops-bin(main+0x3437) [0x815ccc7]
Fri Apr 14 20:46:36 2006 Log: [16] /lib/libc.so.6(__libc_start_main+0xdc) [0x1917e4]
Fri Apr 14 20:46:36 2006 Log: [17] ./armyops-bin(SDL_SetVideoMode+0xf1) [0x8159641]
Fri Apr 14 20:46:36 2006 Log: Unreal Call Stack: FOpenGLVertexStreamATI_VAO::Cache <- FOpenGLRenderInterface::SetVertexStreams <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Fri Apr 14 20:46:36 2006 Exit: Exiting.
Fri Apr 14 20:46:36 2006 Log: FileManager: Reading 0 GByte 121 MByte 46 KByte 483 Bytes from HD took 8.437313 seconds (3.944965 reading, 4.492347 seeking).
Fri Apr 14 20:46:36 2006 Log: FileManager: 0.000000 seconds spent with misc. duties
Fri Apr 14 20:46:36 2006 Uninitialized: Name subsystem shut down
Fri Apr 14 20:46:36 2006 Uninitialized: Allocation checking disabled
Fri Apr 14 20:46:36 2006 Uninitialized: Log file closed, Fri Apr 14 20:46:36 2006


Pomocy jesli ktos wie co jest zle?? !!

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American Army PROBLEM help pls
« Odpowiedź #2 dnia: 2006-04-20, 20:05:28 »
Hej no kurde nikt nie wie co zorbic z tym !!!!!!!! omg ;(

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American Army PROBLEM help pls
« Odpowiedź #3 dnia: 2006-04-21, 22:00:52 »
2006-04-20 20:05:28 Kozal napisał:

> Hej no kurde nikt nie wie co zorbic z tym !!!!!!!! omg ;(

po 1 nie rycz! nikt tu nie jest na Twoje kiwnięcie palcem
po 2 dlaczego uruchamiasz gre jako root?
po 3 ./armyops-bin sie uruchamia a nie sh ./armyops
Ściemniać to my, ale nie nam :P