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Autor Wątek: Instalacja sterownika do Geforce 9600 GT Linux Mint 16  (Przeczytany 6821 razy)

klinik

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Witam, zgłaszam się do was z gorącą prośbą. Próbuję od kilku dni zainstalować sterowniki do tej karty lecz ciągle mi to nie wychodzi. Od znajomego dostałem konkretne polecenia do terminala:

sudo add-apt-repository ppa:xorg-edgers/ppa -y
sudo apt-get update
sudo apt-get install nvidia-331
sudo apt-get install nvidia-setting
Mam nvidia x server settings, w sterownikach urzadzen mam wybrany nvidia-331. Lecz gdy probuje dostac sie do jakiejs gry to wykrywa mi tylko karte graficzna: OpenGL. Dodam ze wchodzac do menedzera sterownikow, na dole jego okna pojawia się komuikat:
 Brak własnościowych sterowników w użyciu.

Offline Paweł Kraszewski

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Instalacja sterownika do Geforce 9600 GT Linux Mint 16
« Odpowiedź #1 dnia: 2014-05-07, 10:11:29 »
Po zainstalowaniu uruchom ponownie komputer i wklej, co wyświetla polecenie glxgears -info. Przy okazji, OpenGL to nie karta graficzna a protokół komunikacji z nią, i - badum tsssss - jest implementowany przez sterownik karty. W Windows jest DirectX, w Uniksach OpenGL.
Paweł Kraszewski
~Arch/Void/Gentoo/FreeBSD/OpenBSD/Specjalizowane customy

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Instalacja sterownika do Geforce 9600 GT Linux Mint 16
« Odpowiedź #2 dnia: 2014-05-07, 19:46:05 »
Napisz także...
- Do jakich gier ?
- Jaki system dokładniej posiadasz?
32 bit 64 bit ?
64 bit system może potrzebować coś w rodzaju doinstalowania  biblioteki 32 bit
xorg-x11-drv-nvidia-libs.i686 , ale nie wiem czy to dotyczy również Minta.
PS: Brak polskiej czcionki, nie jest to brak lenistwa, a jej brak w systemie i brak czasu na reczne poprawki.

klinik

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Instalacja sterownika do Geforce 9600 GT Linux Mint 16
« Odpowiedź #3 dnia: 2014-05-08, 10:09:29 »
Dolphin(emulacja gier nintendo), Diablo II LOD + Median, Silkroad. mam Linuxa Mint'a 32 bit( ale komp moze miec 64 tylko wyczytalem ze jesli nie mam wiecej niz 4 gb ram to nie ma sensu 64 bit).

Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = GeForce 9600 GT/PCIe/SSE2
GL_VERSION    = 3.3.0 NVIDIA 331.67
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS =
GL_ARB_arrays_of_arrays
 GL_ARB_base_instance
GL_ARB_blend_func_extended
 GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
 GL_ARB_robustness
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add
 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object
GL_EXT_import_sync_object GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_ES1_1_compatibility GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_vdpau_interop GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum
300 frames in 5.0 seconds = 59.867 FPS
297 frames in 5.0 seconds = 59.192 FPS
298 frames in 5.0 seconds = 59.584 FPS
298 frames in 5.0 seconds = 59.591 FPS
295 frames in 5.0 seconds = 58.986 FPS
298 frames in 5.0 seconds = 59.588 FPS
300 frames in 5.0 seconds = 59.982 FPS
300 frames in 5.0 seconds = 59.987 FPS
296 frames in 5.0 seconds = 59.190 FPS
292 frames in 5.0 seconds = 58.386 FPS
299 frames in 5.0 seconds = 59.786 FPS
300 frames in 5.0 seconds = 59.987 FPS
299 frames in 5.0 seconds = 59.790 FPS
300 frames in 5.0 seconds = 59.984 FPS
299 frames in 5.0 seconds = 59.787 FPS
300 frames in 5.0 seconds = 59.987 FPS
300 frames in 5.0 seconds = 59.987 FPS
298 frames in 5.0 seconds = 59.587 FPS
300 frames in 5.0 seconds = 59.990 FPS
300 frames in 5.0 seconds = 59.986 FPS
299 frames in 5.0 seconds = 59.788 FPS
297 frames in 5.0 seconds = 59.383 FPS
298 frames in 5.0 seconds = 59.582 FPS
299 frames in 5.0 seconds = 59.791 FPS
300 frames in 5.0 seconds = 59.988 FPS
300 frames in 5.0 seconds = 59.985 FPS
300 frames in 5.0 seconds = 59.989 FPS
300 frames in 5.0 seconds = 59.990 FPS
300 frames in 5.0 seconds = 59.983 FPS
300 frames in 5.0 seconds = 59.991 FPS
300 frames in 5.0 seconds = 59.988 FPS
300 frames in 5.0 seconds = 59.983 FPS
298 frames in 5.0 seconds = 59.587 FPS
299 frames in 5.0 seconds = 59.787 FPS
300 frames in 5.0 seconds = 59.987 FPS
299 frames in 5.0 seconds = 59.787 FPS
300 frames in 5.0 seconds = 59.987 FPS
300 frames in 5.0 seconds = 59.987 FPS
300 frames in 5.0 seconds = 59.990 FPS
300 frames in 5.0 seconds = 59.987 FPS
300 frames in 5.0 seconds = 59.986 FPS
298 frames in 5.0 seconds = 59.588 FPS
300 frames in 5.0 seconds = 59.986 FPS
298 frames in 5.0 seconds = 59.586 FPS
I caly czas frames'y sie laduja

Offline Paweł Kraszewski

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Instalacja sterownika do Geforce 9600 GT Linux Mint 16
« Odpowiedź #4 dnia: 2014-05-08, 10:56:58 »
Z wydruku wynika, że obraz wyświetla sterownik własnościowy NVidii i jest wszystko OK.
Paweł Kraszewski
~Arch/Void/Gentoo/FreeBSD/OpenBSD/Specjalizowane customy

klinik

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Instalacja sterownika do Geforce 9600 GT Linux Mint 16
« Odpowiedź #5 dnia: 2014-05-08, 21:06:47 »
Wszystko dziala, super, dziękuję.